Half-Life 2’s gravity gun meets Stalker’s exclusion zone in this sci-fi FPS

Are you in the mood to play with Half-Life 2’s gravitational rifle, but do you want to do it in the Stalker excluding zone? Then you have some seriously strange moods and I am extremely gifted in guessing them. On the other hand, that sounds like a great combination, right?

In SinglePlayer SCI-FI FPS Adaca (opens in new tab), the Half-Life 2-Vibes are immediately strong, because your arm has been replaced by a gravitational gun-like prosthesis that can pull objects towards you and let them linger away as projectiles. And in Adaca the world is full of objects, from exploding vessels to archive cabinets to crates to cylinder blocks. You can even pull the weapons out of the hands of your enemy if you have them falter. The bad guys are strongly reminiscent of HL2’s combine police officers, from their appearance to their radio cave (although they say “shit shit shit” instead of “outbreak of an outbreak”) to their tendency to be delivered by drop ships.

Movement and battles are fast while you rage through the world as if you are on skates, making it nice to run against a group of enemies, shoot one up close, grab an object and throw it in another, And to go back to cover again. Just like Half-Life, you have to solve a bit on gravity-based environment puzzles while making your way through the linear levels of the campaign, occasionally collect new weapons and find all kinds of things to throw at the police. The campaign has two episodes of about a dozen levels each, with a third episode mentioned as “Coming Soon” – which is about half -life 2 as you can get.

What is more interesting for me than the linear adventure is the Patrol mode zone from Adaca. It is a non-linear open world that is completely separate from the campaign (you are a different character, although you still have the gravitational arm) and has much more a stalker vibe. A large world is divided into individual zones that you can explore, enter into specific missions or just go free. Get ready for your hub and then go to the zone, look for valuable artifacts to sell back to the base, go on firefights with roaming factions, do discoveries and unlock new weapons, and even work with AI-controlled companions.

I just ran around in the zone for 10 minutes and found a strange outpost in the forest, guarded by On, electric anomalies blocked a bridge, closed doors for which a special key was needed, and a radio broadcast that repeated a series of figures. A lot seems to be packed.

I haven’t played it from the front to the back, but it was great Adaca with its free demo (opens in new tab). The full game costs $ 25.

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